Portfolio

Skills
Sound Design & Engineering: SFX, Voice Over (VO), ADR, Background sounds (BG), Foley, Soundscapes, Studio Recording, and Audio Editing.
Post-Production: Comprehensive experience in Audio Post-Production and Transcription, working with both Digital and Analog Audio.
Game Audio: Specialized in Middleware and Game Audio Integration using Audio Kinetic Wwise.
Software Proficiency: Pro Tools, Ableton Live, Reaper, Logic, QLab, Max for Live, Wwise, OBS.

Major Education
Specialization in Electroacoustic Composition, Creative Practices, and Recording Arts – Concordia University. Montreal, Canada.
Diploma in Audio Technology – SAE Institute NYC, USA.
Technical in Audiovisual Communication – Duoc UC, Chile.

Sound Design

Sea Of Thieves
Sound re-design for the video game Sea Of Thieves

All the sounds were designed and produced using library music samples from my own record collection, and field recordings of my authority collected in various natural environments, including lakes, coastal areas, and wetlands. I also incorporated the Korg Wavestation A/D wavetable synthesizer and Arturia’s Matrix 12-V for additional sound design elements. These sounds were processed with UAD plugins, such as the EMT 250 Reverb, Eventide Harmonizer H910, Korg SDD 3000, among others.












Music and Sound Design for AAC Editorial
Music and Sound Design for the journalism editorial house and studio AAC (https://www.amoralcaos.com/). 2022. Chile.


























Cube – Sound redesign
For this project, I’ve created and integrated through Wwise every sound element of the open-source game Cube, exploring various sonic techniques using modular systems and wavetable synthesis.

Tools and Software:

DAWs/Software: Wwise, Ableton Live, Reaper, TS2, Max For Live, Universal Audio Bundle Plug-Ins.
Instruments: Doepfer A-100 system (A-131 VCA, A-107 Morphing Filter, a-143 2 Quad ADSR)
Mutable Instruments BEADS , Korg Wave Station A/D.
Fx: Eventide Space, Alesis Quadraverb, Boss SE-50, Ehx Distorsion Big Muff.













Ad Production – Sound Redesign
I chose to recreate the sounds for this Rolex advertisement because I’m drawn to the movement and dynamics that define this kind of ads. The main theme and all the sound effects were crafted by me, utilizing subtractive synthesis, wavetable synthesis, and multiple spectral processing methods.













Sound Designer for Music Theatre

I had the privilege of serving as the Composer and Sound Designer for the production of LOAM (2023). Directed by Cristina Cugliandro, this play delved into themes of identity, heritage, and the environment, creating a rich tapestry of narratives that demanded a nuanced and immersive sonic landscape. My role involved crafting an original score and designing a soundscape that not only complemented but also enhanced the emotional depth and atmospheric tension of the play. Through a meticulous process of research and experimentation, I developed sounds that captured the essence of the play’s themes, using a blend of organic recordings, synthesized textures, and spatial audio techniques.





Additive Synthesis Patch – Partials Generator

I’ve developed a customized Additive Synthesis Patch within the Max for Live environment, featuring 20 spatialized modulated voices or controlled oscillators (selectable waveforms between sine, triangle, rectangular and sawtooth), each comprising 20 partials and inter-partial frequencies derived from a specific fundamental note. This creates a dynamic rich, evolving harmonic structures, perfect for crafting immersive atmospheres, drones, odd timbres, and sustained tones. The patch dynamically shapes tonalities in response to time and space, offering a versatile tool for sound design and composition














Recording / Sound Synthesis / Editing / Mixing / Mastering
This beat is a dark, ethereal soundscape designed to evoke an intense atmosphere of mystery and allure. With brooding rhythms and shadowy textures, it’s ideal for scenes exploring the subconscious, illicit pursuits, or unraveling secrets. The hypnotic, entrancing nature of the beat adds a deep sense of intrigue, making it a versatile choice for films, ads, TV dramas, or any media requiring a seductive yet suspenseful tone

Hardware Used: Akai MPC 1000, Keynote Mark XX, Korg Wavetable A/D, Eventide Space, DD3.
Softwares: Ableton Live, Cecilia5



















Recording / Sound Synthesis / Editing / Mixing / Mastering

These incidental sound gestures, designed for use in video games, cinema, or experimental audiovisual productions, feature pad-oriented atmospheres. Created with modular synthesizers and digital devices in the Max for Live environment, they offer versatility—whether used individually or arranged in sequences to enhance specific moments.


















Recording / Sound Synthesis / Editing / Mixing / Mastering
This extract showcases glowing organic sounds created with FM synthesis, enhanced by modulated delays and dynamic panning. The result is an immersive experience that invites listeners into a fluid soundscape commanded by synthetic sine waves.